Megan Fox Esquire



Still Foxy







She had a baby in September?! After giving birth less than four months ago, Megan Fox is already landing sexy covers, including her latest lingerie-clad photo shoot with Esquire magazine. In a cover story titled "Megan Fox Saves Herself," the This Is 40 star
offers comparisons between Lindsay Lohan and Marilyn Monroe, as well as
reveals her new favorite, yet possibly fictional, celebrities. Click the pics for a series of sexy shots and bizarre quotes, courtesy of Mrs. Brian Austin Green.








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Newtown shooting survivors record song for charity








Charles Sykes/Invision/AP


Ingrid Michaelson accompanied by children from Newtown, Conn. and Sandy Hook Elementary school perform "Somewhere Over the Rainbow" on ABC's "Good Morning America" today.



Children who survived last month's shooting rampage at Connecticut's Sandy Hook Elementary School have recorded a version of "Over the Rainbow" to raise money for charity.

Twenty-one children from Newtown, Conn., performed the song Tuesday with singer-songwriter Ingrid Michaelson on ABC's "Good Morning America." Most of them are current and former students of the school, where 20 first-graders and six staff members were killed.





David McGlynn



Musician Ingrid Michaelson talking to children from Sandy Hook Elementary today.





They recorded "Over the Rainbow" on Monday at the Fairfield, Conn., home of Chris Frantz and Tina Weymouth, two former members of the Talking Heads and Tom Tom Club rock bands. Copies went on sale Tuesday on Amazon and iTunes, with proceeds benefiting the United Way of Western Connecticut and the Newtown Youth Academy.

Kayla Verga, 10, said she was singing for a friend, 6-year-old Jessica Rekos, who was killed in the massacre.

"Singing the song makes me feel like she's with me and she's beside me, singing along with me," Kayla told "GMA."

Another girl, 10-year-old Sandy Hook student Jane Shearin, added, "I really want to be kind to the people who have lost their loved ones and help them to recover from their sorrow."

Gunman Adam Lanza went on a shooting spree with a semiautomatic rifle in the school on Dec. 14 after having killed his mother at their home in Newtown. He fatally shot himself as police arrived at the school. It's still unclear what motivated the attack.

The Sandy Hook children have returned to classes in a neighboring town at a building renamed for their old school. Newtown officials and residents have begun discussing what to do with the school where the shootings occurred.

Some parents of children killed in the massacre spoke out on Monday, calling for a national dialogue to help prevent similar tragedies.










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Global entrepreneurship nonprofit Endeavor coming to Miami




















Flawless execution helped propel Argentine Marcos Galperin’s e-auction site, Mercado Libre, above the competition to become a $3.8 billion company. Some 50,000 small businesses now use it to market their wares.

Leila Velez and HeloĆ­sa Helena Assis, cousins who grew up in the slums of Rio, started with one product and one salon. Today their company, Beleza Natural, operates 24 salons that bring in $75 million in revenues, employs 1,500 people and has an eye on U.S expansion.

Both were powered, in part, by Endeavor, a global nonprofit that selects, mentors, supports and accelerates high-impact entrepreneurs in metropolitan areas of 16 countries — and, soon, in Miami.





Endeavor and its local supporter, the John S. and James L. Knight Foundation, announced Tuesday that Knight is providing Endeavor with $2 million in grant funding over five years for Endeavor’s first U.S. expansion. Endeavor’s Miami office could ultimately service dozens of local entrepreneurs, but first a local board needs to be assembled, a managing director hired and offices set up.

Beginning late this year, South Florida’s innovators will be able to apply to become Endeavor Entrepreneurs, connecting them to a global network of mentors and advisors who can help grow their ventures. “We think this is a cornerstone of making Miami more of a place where ideas are built,” said Matt Haggman, Miami program director for the Knight Foundation, which has made entrepreneurship a key focus of its Miami program.

The announcement is an important milestone in Miami’s efforts to accelerate an entrepreneurial ecosystem, which has been gaining momentum, said Haggman, who led the effort for Knight, its largest investment in entrepreneurship to date. Accelerators, incubators and co-working spaces have been opening up, including Launch Pad Tech, which is receiving $1.5 million in public funding and opens for its first class next week. Last month, the first ever Innovate MIA week attracted hundreds of entrepreneurs, investors and other supporters to a packed schedule of daily events, which included the Americas Venture Capital Conference and Endeavor’s International Selection Panel.

“Miami is almost the perfect seeding ground for Endeavor,” said Peter Kellner, co-founder of Endeavor and now an Endeavor board member, an investor and South Florida resident who began discussing the project with Haggman in the spring. “There are commitments from large institutions like Knight, FIU, UM, there is capital, there are people that are interested in making things happen, there are already clusters of activity like accelerators and incubators. That’s where Endeavor thrives.”

Endeavor selects and works primarily with companies from a wide range of industries that are already earning $500,000 to $15 million in annual revenue and ready for the next stage: explosive growth.

“While the vast majority of small businesses employ two or three people, Endeavor businesses employ an average of 237,” said Endeavor co-founder and CEO Linda Rottenberg.

Launched in 1998 and headquartered in New York City, Endeavor now operates throughout Latin America, Africa, the Middle East, Europe and Southeast Asia and supports more than 750 entrepreneurs who are chosen in a rigorous selection process.





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Crime Watch: Now is a good time to protect your credit cards




















Well, the holidays are over, we have over-eaten and shopped until we dropped. With that said, let’s turn to a subject that we need to be very careful about: credit cards.

With all the shopping we did during the holidays, we need to make sure that our cards were not compromised. So when the bills start coming in, pay close attention to the charges, and I hope you kept all the receipts so you can match those charges!

Once again, I want to provide you with information in case you feel that you have become a victim of identity theft, so here is what you need to do immediately:





• Immediately close accounts you know or believe have been tampered with.

• File a police report and submit it to your creditors and others who may require proof of the crime.

• Contact the fraud department of the three major credit bureaus to place a fraud alert on your credit file.

• File your complaint with the Federal Trade Commission at www.consumer.gov/idtheft. The FTC maintains a database of identity theft cases used by law enforcement agencies for investigations. You can also call the FTC hotline: 877-IDTHEFT.

• Order your credit report. The Fair Credit Reporting Act allows you to get one free credit report from each of the three major credit bureaus once per year. You can get their names at www.annualcreditreport.com/ or by calling 877-322-8228.

• Correct all mistakes on your credit report in writing. Send a letter to the credit reporting agency identifying the problems item by item. Include a copy of the credit report and send the letter with a return receipt requested.

• Make a copy of all your credit card account numbers and bank account numbers and keep it in a safe place.

This past year was truly challenging for many of us, but by working together, staying informed and being involved we can continue to meet the challenges before us in 2013. Foreclosed and abandoned houses continue to be one of the biggest problems in our neighborhoods. All you have to do is ask any police officer that works those areas or the crime watch groups that have dozens of foreclosures in their community. Therefore, I hope to continue providing you with the necessary information to help resolve those issues.

To those that have chosen to implement Neighborhood Watch, I congratulate you, because you are making a difference working together with your police officers. Little by little, a block at a time, you are helping to keep crime in check in your area.

In closing I want to say “thank you” to all the readers who have helped in making this column so popular. It is hard to believe that next month I will be starting my eighth year writing this column. You the readers have contributed so much with your suggestions, your personal incidents and emails. Many of you have stated in more than one occasion this column has helped you not become a victim.

We may not always agree on some issues, but I try very hard to give you the tools necessary so you may get involved in strengthening our community. Once again, thank you for your support. Have a safe week!





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Come for a Tour of China’s Unlicensed ‘World of Warcraft’ Theme Park






World of Warcraft Theme Park


Image credit Francesca Timbers


Click here to view this gallery.






[More from Mashable: 20 Tweets That Prove Skittles’ Social-Media Team Inhaled the Rainbow]


Changzhou, China is home to a bizzarre world of rides, food and fun: A World of Warcraft-style theme park that’s completely unlicensed by Blizzard, maker of the Warcraft series.


The park opened in the summer of last year. It reportedly cost $ 48 million to build and is “pretty huge,” according to Reddit user Francesca Timbers who originally posted these pictures republished here with permission.


[More from Mashable: 10 Amusing Cubicle Makeovers [VIDEOS]]


“I thought it was great,” posted Timbers. “A lot of the rides used 4-D and special effects, which I hand’t experienced much of before. There was a good roller coaster with loops, where you are lying horizontally, face forward, like you are flying. That was my favourite ride. The water log ride (‘splash of monster blood’) was pretty good too.”


Another weird tidbit: Some rides have a “happiness index,” showing, we believe, the intensity of the ride.


While most of the park is Warcraft-flavored, one section is dedicated to another Blizzard favorite: Starcraft.


For the rest of Timbers’ pictures and more details about her trip to the utterly weird theme park, visit her Reddit thread. Would you book a trip to China to get out to this theme park?


Images courtesy Francesca Timbers


This story originally published on Mashable here.


Gaming News Headlines – Yahoo! News




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Katniss Mothers Name Paula Malcomson Interview Catching Fire

One of the biggest mysteries surrounding The Hunger Games franchise has nothing to do Katniss' sponsors, Peeta's brainwashing or Mockingjay's inexplicably short ending. From day one, fans have wondered why author Suzanne Collins never chose to give Mama Everdeen a first name.


VIDEO - Jennifer Lawrence Talks w/ ET at The Golden Globes

Well, following the Ray Donovan presentation at Showtime's Television Critics Association Tour day, I caught up with Paula Malcomson, who plays Abby Donovan in the thrilling new drama in addition to starring as Katniss' mother in The Hunger Games films, to see if she had any insider information on the subject.

"There's not a lot on the page," Malcomson told me about the role, but adds, "When I read those books, I was excited about the possibilities and felt like this could be a really fun role." Although Malcomson quickly realized she had become a little too invested in creating weight to her performance.


RELATED - Jennifer Lawrence's Wonderful Award Speeches

"In the first movie, I was doing it for real. I didn't want to show up and be all pretty. I wanted to go in there and be hungry, be oppressed. I quickly realized I was acting like I was in a different film from the rest of the cast [laughs]. I just think there's a heaviness that I was bringing that I don't know if it was the story they were trying to tell in this. But there's such a great character progression with her. She has this rebirth throughout the series, so I play it out in my head a lot."

In creating an elaborate backstory for her character, Malcomson also created a first name for her character. "I named her Clara," she tells ETonline. "I don't know why, but that just came to me."

The actress recently wrapped filming on The Hunger Games: Catching Fire. An experience she says was better than the first. "I was so excited about working with [new director] Francis Lawrence," she said. "It was also nice to go back now that we all know each other. It's like a beautiful reunion this summer and had a great time."


Ray Donovan
premieres June 30 on Showtime, while The Hunger Games: Catching Fire hits theaters on November 22, 2013.

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Coroner releases new report on Natalie Wood death based on questions about bruises on body








LOS ANGELES — A newly released report shows coroner's officials amended Natalie Wood's death certificate based on unanswered questions about bruises on her upper body but were lacking several pieces of evidence and could only determine that she drowned under undetermined circumstances more than 30 years ago.

Los Angeles County coroner's officials state in an 10-page addendum to Wood's autopsy report that some of the bruises may have occurred before she went into the water and drowned, but that could not be definitively determined.

Officials reviewed Wood's case after Los Angeles sheriff's investigators renewed their inquiry into her November 1981 drowning in late 2011. Wood's death certificate was amended last year to change her cause of death from drowning to "drowning and other undetermined factors" and the report released Monday details the reasons for the alteration.





AP



Natalie Wood





Wood was on a yacht off Catalina Island with husband Robert Wagner and co-star Christopher Walken on Thanksgiving weekend in 1981 before somehow ending up in the water. A dinghy that was attached to the boat was found along the island's shoreline, but investigators could not locate it to review it last year.

Several of the original coroner's investigators who worked on the case were re-interviewed, and attempted to test some items taken during the investigation into Wood's death and an autopsy, but could not be located.

"The location of the bruises, the multiplicity of the bruises, lack of head trauma, or facial bruising support bruising having occurred prior to entry in the water," the report states. "Since there are unanswered questions and limited additional evidence available for evaluation, it is opined by this Medical Examiner that the manner of death should be left as undetermined," Chief Medical Examiner Dr. Lakshmanan Sathyavagiswaran wrote in the report completed in June.

The report was released Monday after sheriff's officials released a security hold.

Sheriff's spokesman Steve Whitmore said the agency has known about the findings in the newly released autopsy report for several months and it does not change the status of the investigation, which remains open. He said Wagner is not considered a suspect in Wood's death.

Wood was nominated for three Academy Awards during her lifetime. Her death stunned the world and has remained one of Hollywood's most enduring mysteries. The original detective on the case, Wagner and Walken have all said they considered her death an accident.










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.CO sets sights on changing ‘the fabric of the Internet’




















For the millions of people who equate the Web with .com, . CO Internet is out to change that mindset.

The Miami company that manages and markets the .co domain is already making impressive gains — more than 1.4 million in 200 countries have hung their businesses, blogs, personal projects or dreams on a .co virtual shingle. Still, that’s just a tiny fraction of industry titan VeriSign’s 105 million .com registrants.

“We want to change the fabric of the Internet,” Juan Diego Calle, founder and CEO of .CO Internet, said during an interview in .CO’s Brickell office. “We can only make that happen not by changing what happened in the last 25 years of the Web, which is owned by .com. We want to change the next 25.”





About 2½ years after the launch of .CO Internet, .co — the country code of Colombia — continues to be one of the fastest-growing Internet domains in the world and grew by 24 percent in 2012. .CO Internet is profitable and is projecting to bring in more than $25 million in revenues this year, the company said. The early success of .CO Internet, with operations in Miami and Colombia, is powered by passion and perseverance.

Calle moved to Miami from Colombia at age 15 with his family. He started several businesses, including one he sold in 2005 providing seed capital for what would come next. “I can’t say I ever sat still.” When he learned Colombia would be commercializing the country's .co domain extension in late 2006, he said it hit him like a lightning bolt.

With the right strategy and by “marketing the hell out of it,” the entrepreneur believed .co could solve a huge problem in the market — vanishing Internet domain names. If you’ve tried to nab a new .com address lately, you can relate — it’s difficult to find one that hasn’t been snatched up.

Calle thought that by appealing to the hearts and minds of the entrepreneur, .co could go where .info, .biz, .net or .me had never gone before. But first he needed the right team.

One of this first stops: The Big Apple, to visit Nicolai Bezsonoff, who had been an advisor and shareholder in Calle’s TeRespondo.com, a sort of Ask Jeeves for the Latin American market that was sold to Yahoo in 2005. At the time, Bezsonoff was the director of technology and operations at Citigroup.

“We went out for coffee, he started pitching me on a napkin. I said ‘really dude you want me to leave a big job at Citigroup for this?’ ” said Bezsonoff. “But he kept showing me the numbers … Later, that napkin was on my desk and it was one of those boring days and I kept looking at it and thought maybe I should.” He would become .CO’s chief operating officer.

Lori Anne Wardi, a lawyer and serial entrepreneur who was working at a venture capital firm at the time, became vice president in charge of brand strategy, business development and global communications. “She’s the heart and soul of the company,” said Calle. Eduardo Santoyo, based in Bogota, would become corporate vice president over policy and be the liaison with the Colombian government. “Some would say it was overkill talent but I needed the best. ... When you have a big dream, you have to think big and hire the right people,” Calle said.





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Motorcyclist killed by hit-and-run driver on Ives Dairy Road




















State troopers are looking for a driver in a hit-and-run crash that killed a cyclist on Ives Dairy Road in north Miami-Dade County early Sunday.

The cyclist was riding west on Ives Dairy Road near Northeast 13th Court around 3:41 a.m. when the rider was struck and killed by a black Dodge Charger also traveling westbound.

Eyewitnesses to the crash followed the car and obtained a partial license tag number, the Florida Highway Patrol said.





Troopers have not yet released the name of the dead cyclist.





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Women pry open door to video game industry’s boys’ club






SAN FRANCISCO (Reuters) – When video game developer Brenda Brathwaite Romero started her career in the 1980s, she could count the number of female developers in the industry on one hand.


Today, many “Women in Games” roundtables she attends are filled to capacity with new faces. The 46-year-old, sometimes referred to as the longest-serving woman in the video game arena, jokes that these days one can even encounter long lines for the ladies’ room at the Game Developers Conference, one of the industry’s largest gatherings.






“Over the years, greatly helped by the social and mobile boom, there have been many, many women coming into game development,” Brathwaite Romero said.


With women comprising just over 1 in 10 in the video game workforce, the industry has a reputation for being among the most testosterone-fueled of the traditionally male-dominated technology sector. But thanks to the mobile revolution, industry executives say that’s changing.


With smartphones going mainstream and delivering gaming to a new, broader population, publishers and developers are keen to tap an audience beyond young males. And, not surprisingly, as women have explored a growing range of mobile games on Facebook or other platforms, they have discovered the allure of working in the industry.


The number of women hired by game companies has tripled since 2009, according to recruiting firm VonChurch, based on over 350 placements it has made in digital gaming firms like CrowdStar and GREE.


In 1989, when veteran games designer Sheri Graner Ray started out, women made up less than 3 percent of the workforce. That’s now up to 11 percent.


“In 20 years, it’s not a lot of growth,” said Graner Ray, who has worked at leading companies like Electronic Arts and Sony Online Entertainment. But she agrees that number will rise as more women assert themselves in the industry, educational programs take hold, and mobile games continue to flourish.


Some of the first engineers at mobile games maker Pocket Gems were women, and though that wasn’t intentional when the company was founded in 2009, it proved instrumental to success, said Chief Executive Ben Liu.


Pocket Gems, best known as a maker of family-friendly mobile games like its popular “Tap” series, recently launched “Campus Life”, where players can build and run a college sorority, to target a female audience.


“I’ve worked at other, different game companies and I’ve been on floors where it’s only guys,” Liu said. “Our aspiration is to create games that are mass market and accessible to all people, and having that representative base of employees helps us keep true to that.”


DEBAUCHERY ‘WAY, WAY DOWN’


Gaming still conjures up images of young men glued to flickering screens for hours on end, fueled by energy drinks and waging online battles unto death in such “shooters” as “Call of Duty” or tactical war games like “Starcraft.”


But the advent of affordable smartphones and tablets and the burgeoning world of social media has drawn in a whole new world of gamers. Individuals who had never been tempted to plunk down hundreds of dollars to buy a gaming console found themselves enticed by a whole new genre of games.


These days, gaming might just as easily mean launching attacks on pigs in “Angry Birds” or slicing produce with swiping motions in “Fruit Ninja” — games that have mass appeal.


“Mobile is still the Wild West and it’s founded on this idea of inclusion, because everyone has these mobile devices and everyone wants to play,” said game content designer Elizabeth Sampat, who works at social game company Storm8.


That’s partly why more than half of America’s social and mobile gamers are women, according to research firm EEDAR, while they comprise just 30 percent of those who play hard-core violent games like Microsoft’s “Halo 4″ on game consoles.


Erin McCarty, 24, grew up playing such fare. She went to engineering school at Carnegie Mellon University, with a goal toward working in the video game industry.


Today she’s the only female engineer in a seven-member team crafting multiplayer-shooter game “Realm of the Mad God” at social and mobile game company Kabam that targets male gamers.


But far from feeling different, McCarty considers herself just another coder at Kabam, where women make up just a fifth of the payroll.


“I’m around guys a lot and they are always people that I’m happy to work with,” McCarty said.


Brathwaite Romero recalls how her male coworkers on the team that created the mature-rated “Playboy: The Mansion” game with nude characters that was published in 2005, were wholly professional.


“I’ve fortunately not experienced the level of misogyny that I’ve heard other people experience,” Brathwaite Romero said.


“Some of the debauchery that was evident in the early days of the industry, like meetings at strip clubs, having strippers at your party, that sort of stuff has gone down way, way down from where it used to be.”


DANCING GIRLS AND SEXISM


That’s not to say the industry doesn’t have a ways to go.


First, there’s a 27 percent gap in average incomes, with women making $ 68,062 versus men at $ 86,418, according to Game Developer Magazine’s 2011 annual salary survey.


Women in the game industry are underrepresented in software engineering and top-level management, reflecting a similar trend in the broader technology sector, industry executives say.


VonChurch found engineering positions were skewed more toward men in their placements since 2009. Female engineers made up 21 percent from the pool of women it placed, while over half of the men it placed were hired in engineering positions.


Then there are the occasional throwbacks to the male-dominated 1980s and 1990s. Gameloft created a stir a few weeks ago after a holiday party at its Montreal studio ran amok.


The studio, which makes games for devices like Apple Inc’s iPhone, hired a burlesque dance troupe that featured scantily clad women in body paint. By the end of the evening, several dancers began to discard their bathing suits, according to a person with knowledge of the event, who asked not be named.


The dancers were expelled from the event “as soon as their misconduct was brought to light,” Gameloft said in a statement.


Over a month ago, a tweet from a male gaming professional — “Why are there so few women in gaming?” — ignited a top-trending Twitter conversation under the #1reasonwhy hashtag, that quickly morphed into a now infamous discussion of discrimination and sexism in the workplace.


“I was told I’d be remembered not on my own merits, but by who I was or was assumed to be sleeping with,” Seattle-based pen and paper game designer Lillian Cohen-Moore, who goes by @lilyorit, tweeted.


Gaming conventions can bring out the worst in attendees, said several women gaming professionals. While not a pure work environment, they are a forum for professionals from across the industry to convene to talk shop and do business.


Cohen-Moore, 28, said she was appalled to see men at the annual Penny Arcade Expo in Seattle groping women working as costumed characters when she worked there last year.


“I’ve been leery about transitioning into video games because the culture over there is a lot more blatant and active in how many sex trolls they have,” she said.


Brathwaite Romero, who is married to industry legend and “Doom” creator John Romero, also recounts a jarring instance at last summer’s Electronic Entertainment Expo, the industry’s biggest gathering.


“I was discussing a potential contract with somebody and the guy right next to me is talking about — to quote him — ‘the tits and ass’ on this particular model. And he’s going on and on and on about this,” she said. “This is wrong.”


Sampat said in some workplaces, though not at her current employer Storm8, women are often expected to tolerate off-color jokes – of which they’re often the target.


Before stepping into an interview at an online game company a couple of years ago, Sampat said a female human resources employee told her: “It’s my job to make sure that all potential candidates can, you know, take a joke.”


“I couldn’t help but wonder if she asked the white male programmer who came in before me whether he could take a joke too,” Sampat said.


Women outside the United States find similar challenges. Alisa Chumachenko, CEO and founder of Game Insight, a fast-growing mobile and social company in Russia, thinks having more women in senior and more diverse roles will help. Her company of 450 employees has three other women in high-level positions, but she wishes she knew more women in gaming.


“We need to really look at the women who have become movers and shakers in this industry,” the veteran games designer Graner Ray said, “and claim them and hold them up and say: ‘Here’s where we are, here’s what we can do. Pay attention to us.’”


(Editing by Edwin Chan and Leslie Adler)


Gaming News Headlines – Yahoo! News





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